
Baby Boar 1
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Baby Boars are known to care for their Mother & their siblings in times of need! They may be small but they are oh so pesky, watch for the Bleed!


Lil Gore
Mana : 0
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Deal physical damage to target enemy equal to (1.0*BASIC).
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15% chance to Push target 1.
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10% chance to Daze target.
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40% chance to inflict target with Bleed.
Range : 1




Charm
Mana : 1
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Target enemy in P3. On hit:
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50% chance to Pull P3 target 1.
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Target enemy in P2. On hit:
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50% chance to Pull P2 target 1.
Range : 3


Head Butt
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Deal physical damage to target Channeling enemy equal to (1.2*BASIC + 1.0*DEX).
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If no enemy is Channeling, deal physical damage to a random target enemy equal to (1.2*BASIC + 1.0*DEX).
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60% chance to Daze target enemy for 1 turn.
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Amnesia 3.
Mana : 2
Range : 3




Nuzzle
Mana : 3
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Heal target ally for an amount equal to (2.0*SPELL + 1.5*WIS).
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Restore an additional (1.5*SPELL) HP if the target is the Big Boar (Mama Boar).
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Cleanse target.
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If target is Big Boar, this Baby Boar gains +30& ATTACK for 2 turns.
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Amnesia 5.

Range : Allies


Baby Boar 2
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Baby Boar 2 is almost identical to Baby Boar 1, see above!


Lil Gore
Mana : 0
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Deal physical damage to target enemy equal to (1.0*BASIC).
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15% chance to Push target 1.
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10% chance to Daze target.
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40% chance to inflict target with Bleed.
Range : 1




Charm
Mana : 1
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Target enemy in P3. On hit:
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50% chance to Pull P3 target 1.
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Target enemy in P2. On hit:
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50% chance to Pull P2 target 1.
Range : 3


Head Butt
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Deal physical damage to target Channeling enemy equal to (1.2*BASIC + 1.0*DEX).
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If no enemy is Channeling, deal physical damage to a random target enemy equal to (1.2*BASIC + 1.0*DEX).
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60% chance to Daze target enemy for 1 turn.
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Amnesia 3.
Mana : 2
Range : 3




Nuzzle
Mana : 3
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Heal target ally for an amount equal to (2.0*SPELL + 1.5*WIS).
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Restore an additional (1.5*SPELL) HP if the target is the Big Boar (Mama Boar).
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Cleanse target.
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If target is Big Boar, this Baby Boar gains +30& ATTACK for 2 turns.
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Amnesia 5.

Range : Allies


Mama Boar
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Mama Boar is the tankiest of the Trio. She also packs a punch and hurts like a truck. Be sure to be aware of Wild Charge and Rampage! Both AOE Skills may decimate your Squad... Proceed with CAUTION!


Gore
Mana : 0
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Deal (1.3*BASIC) raw damage to target enemy equal to.
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70% chance to inflict target with Bleed.

Range : 1


Grunt
Mana : 1
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Target enemy.
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On hit, 80% chance to Taunt target enemy for 2 turns.
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Gain +20% BLK for 2 turns.
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Gain +10% AGI for 2 turns.
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Allies gain +30% ATTACK for 1 turn.
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Amnesia 3.
Range : 1




Rampage
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Gain +25% physical damage for 3 turns.
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Gain +30% Haste for 3 turns.
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Lose -10% P.ACC for 3 turns.
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Deal physical damage to a random enemy equal to (2.0*BASIC + 2.0*STR).
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15% chance to Push target 1.
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Deal physical damage to a random enemy equal to (2.0*BASIC + 2.0*STR).
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50% chance Daze each hit target.
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75% chance to inflict 3 stacks of Bleed to each hit target.
Mana : 4
Range : 3





Wild
Charge
Mana : 4
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Channel for 1 turn.
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Deal physical damage to each target enemy equal to (1.8*ATTACK + 2.0*DEX + 1.0*STR).
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25% chance to Stun each target enemy.
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50% chance to Daze target.
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Become exhausted.
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Amnesia 5.
Range : 3




Viable Team Compositions:
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Focus down 1st Position Baby Boar, once that Baby Boar is under 50% HP, the other Baby Boar will Heal (Nuzzle) & will have no Heal for 5 Turns.
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Next, prep the 1st Baby Boar until it is within Kill Range (1-100 HP is Ideal).
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Once prepped, Kill the 1st Baby Boar while at least 1 of 3 conditions are met, we will refer to this as the 'Kill Window':
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Mama Boar is Channeling Wild Charge.
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Mama Boar is Exhausted (for 2 Turns) after she finishes her Wild Charge.
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Mama Boar is Taunted (by Gruff or Challenge - Warrior/Knight respectively).
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Once 1 Baby Boar is down, you may begin prepping the 2nd Baby Boar. (NOTE: If you are able to eliminate more than 1 Baby Boar during a 'Kill Window', by all means do so!)
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If you happen to Kill a Baby Boar outside of a 'Kill Window', and your Team takes a Rampage to the face, either attempt to recover HP if possible and/or continue looking for a 'Kill Window' to avoid further decimation via the Rampage.
3x Archer
[Archer , Archer , Archer]
Holy Trinity
[Priest, Archer, Knight]
2x Archer/Tank
[Archer, Archer, Warrior or Knight]
Non-Codex Tank
[Priest, Warrior or Knight, Non-Codex Tank]
Sustained Tanks
[Priest, Warrior or Knight, Warrior or Knight]