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KNOW THY WEAKNESS!

Esq Flair Black.png
FIGHT!.png

[Mad Boars begin the Battle in this order: Baby Boar 1 / Baby Boar 2 / Mama Boar]

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Baby Boar 1

  • Baby Boars are known to care for their Mother & their siblings in times of need! They may be small but they are oh so pesky, watch for the Bleed!

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Lil Gore

Mana : 0

  • Deal physical damage to target enemy equal to (1.0*BASIC).

  • 15% chance to Push target 1.

  • 10% chance to Daze target.

  • 40% chance to inflict target with Bleed.

Range : 1

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daze.png
charm.png
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Charm

Mana : 1

  • Target enemy in P3. On hit:

  • 50% chance to Pull P3 target 1.

  • Target enemy in P2. On hit:

  • 50% chance to Pull P2 target 1.

Range : 3

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Head Butt

  • Deal physical damage to target Channeling enemy equal to (1.2*BASIC + 1.0*DEX).

  • If no enemy is Channeling, deal physical damage to a random target enemy equal to (1.2*BASIC + 1.0*DEX).

  • 60% chance to Daze target enemy for 1 turn.

  • Amnesia 3.

Mana : 2

Range : 3

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daze.png
nuzzle.png
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Nuzzle

Mana : 3

  • Heal target ally for an amount equal to (2.0*SPELL + 1.5*WIS).

  • Restore an additional (1.5*SPELL) HP if the target is the Big Boar (Mama Boar).

  • Cleanse target.

  • If target is Big Boar, this Baby Boar gains +30& ATTACK for 2 turns.

  • Amnesia 5.

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Range : Allies

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baby_boar_portrait_2.png

Baby Boar 2

  • Baby Boar 2 is almost identical to Baby Boar 1, see above!

lilgoreIA.png
babyboar-ability.png

Lil Gore

Mana : 0

  • Deal physical damage to target enemy equal to (1.0*BASIC).

  • 15% chance to Push target 1.

  • 10% chance to Daze target.

  • 40% chance to inflict target with Bleed.

Range : 1

bleed.png
daze.png
charm.png
babyboar-ability.png

Charm

Mana : 1

  • Target enemy in P3. On hit:

  • 50% chance to Pull P3 target 1.

  • Target enemy in P2. On hit:

  • 50% chance to Pull P2 target 1.

Range : 3

headbutt.png
babyboar-ability.png

Head Butt

  • Deal physical damage to target Channeling enemy equal to (1.2*BASIC + 1.0*DEX).

  • If no enemy is Channeling, deal physical damage to a random target enemy equal to (1.2*BASIC + 1.0*DEX).

  • 60% chance to Daze target enemy for 1 turn.

  • Amnesia 3.

Mana : 2

Range : 3

amnesia.png
daze.png
nuzzle.png
babyboar-ability.png

Nuzzle

Mana : 3

  • Heal target ally for an amount equal to (2.0*SPELL + 1.5*WIS).

  • Restore an additional (1.5*SPELL) HP if the target is the Big Boar (Mama Boar).

  • Cleanse target.

  • If target is Big Boar, this Baby Boar gains +30& ATTACK for 2 turns.

  • Amnesia 5.

amnesia.png

Range : Allies

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mama_boar_portrait.png

Mama Boar

  • Mama Boar is the tankiest of the Trio. She also packs a punch and hurts like a truck. Be sure to be aware of Wild Charge and Rampage! Both AOE Skills may decimate your Squad... Proceed with CAUTION!

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Gore

Mana : 0

  • Deal (1.3*BASIC) raw damage to target enemy equal to.

  • 70% chance to inflict target with Bleed.

bleed.png

Range : 1

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Grunt

Mana : 1

  • Target enemy.

  • On hit, 80% chance to Taunt target enemy for 2 turns.

  • Gain +20% BLK for 2 turns.

  • Gain +10% AGI for 2 turns.

  • Allies gain +30% ATTACK for 1 turn.

  • Amnesia 3.

Range : 1

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taunt.png
rampage.png
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Rampage

  • Gain +25% physical damage for 3 turns.

  • Gain +30% Haste for 3 turns.

  • Lose -10% P.ACC for 3 turns.

  • Deal physical damage to a random enemy equal to (2.0*BASIC + 2.0*STR).

  • 15% chance to Push target 1.

  • Deal physical damage to a random enemy equal to (2.0*BASIC + 2.0*STR).

  • 50% chance Daze each hit target.

  • 75% chance to inflict 3 stacks of Bleed to each hit target.

Mana : 4

Range : 3

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daze.png
bleed.png
wildcharge.png
bigboar-ability.png

Wild

Charge

Mana : 4

  • Channel for 1 turn.

  • Deal physical damage to each target enemy equal to (1.8*ATTACK + 2.0*DEX + 1.0*STR).

  • 25% chance to Stun each target enemy.

  • 50% chance to Daze target.

  • Become exhausted.

  • Amnesia 5.

Range : 3

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grunt.png
taunt.png
Flair Black_edited.png

Viable Team Compositions:

  • Focus down 1st Position Baby Boar, once that Baby Boar is under 50% HP, the other Baby Boar will Heal (Nuzzle) & will have no Heal for 5 Turns.

  • Next, prep the 1st Baby Boar until it is within Kill Range (1-100 HP is Ideal).

  • Once prepped, Kill the 1st Baby Boar while at least 1 of 3 conditions are met, we will refer to this as the 'Kill Window':

    • Mama Boar is Channeling Wild Charge.

    • Mama Boar is Exhausted (for 2 Turns) after she finishes her Wild Charge.

    • Mama Boar is Taunted (by Gruff or Challenge - Warrior/Knight respectively).

  • Once 1 Baby Boar is down, you may begin prepping the 2nd Baby Boar. (NOTE: If you are able to eliminate more than 1 Baby Boar during a 'Kill Window', by all means do so!)

  • If you happen to Kill a Baby Boar outside of a 'Kill Window', and your Team takes a Rampage to the face, either attempt to recover HP if possible and/or continue looking for a 'Kill Window' to avoid further decimation via the Rampage.

3x Archer

[Archer , Archer , Archer]

Holy Trinity

[Priest, Archer, Knight]

2x Archer/Tank

[Archer, Archer, Warrior or Knight]

Non-Codex Tank

[Priest, Warrior or Knight, Non-Codex Tank]

Sustained Tanks

[Priest, Warrior or Knight, Warrior or Knight]

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